63: Game Design 5 - Doom & Gloom • 9littlebees

63: Game Design 5 – Doom & Gloom

63: Game Design 5 – Doom & Gloom

03-Nov-19 Game Design Mud and Blood 0

As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at advancement, meta-currencies, and personality traits.

Previous episodes in the series include:

  • Ep 34: GD1 – Worldbuilding (brainstorming)
  • Ep 37: GD2 – Worldbuilding (details)
  • Ep 40: Dark Magic
  • Ep 46: GD3 – Mechanics (high level)
  • Ep 59: GD4 – Core Mechanics

You can view our OneNote notebook at mbcast.co/gamedesignworkbook

Show music is Berserkir by Danheim.

Mud & Blood Patreon

If you like our show and would like to support us or get access to some exclusive content, we’re on Patreon – take a look at mbcast.co/patreon

DTRPG Affiliates

If you can’t support us on Patreon but still want to help us out, how about using our affiliate link when buying RPGs on DriveThruRPG? It doesn’t cost you a penny more, and we get a small percentage of the sale, which enables us to buy books for future reviews. Every little helps! Here’s the link:

drivethrurpg.com/?affiliate_id=430686

Get in Touch!

Head over to our website, where you can find all our social media links: mbcast.co.

Subscribe!

Our show’s RSS feed is https://9littlebees.com/feed/mudandblood/

You can also subscribe to our occasional newsletter by clicking on the image below.