63: Game Design 5 – Doom & Gloom
As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at advancement, meta-currencies, and personality traits.
Previous episodes in the series include:
- Ep 34: GD1 – Worldbuilding (brainstorming)
- Ep 37: GD2 – Worldbuilding (details)
- Ep 40: Dark Magic
- Ep 46: GD3 – Mechanics (high level)
- Ep 59: GD4 – Core Mechanics
You can view our OneNote notebook at mbcast.co/gamedesignworkbook
Show music is Berserkir by Danheim.
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