63: Game Design 5 - Doom & Gloom • 9littlebees

63: Game Design 5 – Doom & Gloom

63: Game Design 5 – Doom & Gloom

03-Nov-19 Mud and Blood Game Design 0

As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at advancement, meta-currencies, and personality traits.

Previous episodes in the series include:

  • Ep 34: GD1 – Worldbuilding (brainstorming)
  • Ep 37: GD2 – Worldbuilding (details)
  • Ep 40: Dark Magic
  • Ep 46: GD3 – Mechanics (high level)
  • Ep 59: GD4 – Core Mechanics

You can view our OneNote notebook at mbcast.co/gamedesignworkbook

Show music is Berserkir by Danheim.

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